用GARBro之类的工具从EMB_patch.xp3提取0システムバージョン情報.ks,打开后编辑修改为下面这段代码(不建议直接创建一个新文件命名为该文件再封包,因为可能会有编码问题),重新封包为名称格式是EMB_patch后面再加任意数字(比如加2,3)的xp3格式文件(比如EMB_patch2.xp3、EMB_patch3.xp3),然后运行游戏即可,确认回想解锁完以后这个文件就可以移走了,这些代码本质是将解锁时用到的代码全部整合到一起
;システムバージョン デバッグ毎に更新すること
[eval exp="sf.システムバージョン情報 = '1.0.1'"]
; === unlock scene and cg ===
[eval exp="sf.SRP_emb061H_ev_Y_07 = 1"]
[eval exp="sf.SRP_emb066H_ev_Y_15 = 1"]
[eval exp="sf.SRP_emb073H_ev_Y_14 = 1"]
[eval exp="sf.SRP_emb212H_ev_Y_10 = 1"]
[eval exp="sf.SRP_emb214H_ev_Y_05 = 1"]
[eval exp="sf.SRP_emb623H_ev_K_10 = 1"]
[eval exp="sf.SRP_emb652H_ev_K_11 = 1"]
[eval exp="sf.SRP_emb682H_ev_N_10 = 1"]
[eval exp="sf.ev_Y_07 = 1"]
[eval exp="sf.ev_Y_07a = 1"]
[eval exp="sf.ev_Y_07b = 1"]
[eval exp="sf.ev_Y_07c = 1"]
[eval exp="sf.ev_Y_07d = 1"]
[eval exp="sf.ev_Y_07e = 1"]
[eval exp="sf.ev_Y_07f = 1"]
[eval exp="sf.ev_Y_05 = 1"]
[eval exp="sf.ev_Y_05a = 1"]
[eval exp="sf.ev_Y_05b = 1"]
[eval exp="sf.ev_Y_05c = 1"]
[eval exp="sf.ev_Y_05d = 1"]
[eval exp="sf.ev_Y_05e = 1"]
[eval exp="sf.ev_Y_15 = 1"]
[eval exp="sf.ev_Y_15a = 1"]
[eval exp="sf.ev_Y_15b = 1"]
[eval exp="sf.ev_Y_15c = 1"]
[eval exp="sf.ev_Y_15d = 1"]
[eval exp="sf.ev_Y_15e = 1"]
[eval exp="sf.ev_Y_15f = 1"]
[eval exp="sf.ev_Y_14 = 1"]
[eval exp="sf.ev_Y_14a = 1"]
[eval exp="sf.ev_Y_14b = 1"]
[eval exp="sf.ev_Y_14c = 1"]
[eval exp="sf.ev_Y_14d = 1"]
[eval exp="sf.ev_Y_14e = 1"]
[eval exp="sf.ev_Y_10 = 1"]
[eval exp="sf.ev_Y_10a = 1"]
[eval exp="sf.ev_Y_10b = 1"]
[eval exp="sf.ev_Y_10c = 1"]
[eval exp="sf.ev_Y_10d = 1"]
[eval exp="sf.ev_Y_10e = 1"]
[eval exp="sf.ev_Y_10f = 1"]
[eval exp="sf.ev_K_10 = 1"]
[eval exp="sf.ev_K_10a = 1"]
[eval exp="sf.ev_K_10b = 1"]
[eval exp="sf.ev_K_10c = 1"]
[eval exp="sf.ev_K_10d = 1"]
[eval exp="sf.ev_K_11 = 1"]
[eval exp="sf.ev_K_11a = 1"]
[eval exp="sf.ev_K_11b = 1"]
[eval exp="sf.ev_K_11c = 1"]
[eval exp="sf.ev_K_11d = 1"]
[eval exp="sf.ev_K_11e = 1"]
[eval exp="sf.ev_K_11f = 1"]
[eval exp="sf.ev_N_10 = 1"]
[eval exp="sf.ev_N_10a = 1"]
[eval exp="sf.ev_N_10b = 1"]
[eval exp="sf.ev_N_10c = 1"]
[eval exp="sf.ev_N_10d = 1"]
[eval exp="sf.ev_N_10e = 1"]
; =========================
[eval exp="System.inform('Game System ver1.0.1\nこの動作環境は、DL版・PK版リリース時と異なります。\nパッチ EMB_patch内のデータを優先します。\n(このインフォはデバッグモード時のみです)')" cond="kag.debugMenu.visible == true"]
[return]
补充,如果只是想解开场景回想,只需要开头这部分代码即可(如下),剩下的新追加代码是把这些回想对应的CG也一起解了,如果不添加解锁CG的代码,具体实现效果是场景回想全解了但是对应的CG是未解锁(或者这部分CG只有已经解锁了的部分),未解锁的对应CG会在场景回想播放后解锁
[eval exp="sf.SRP_emb061H_ev_Y_07 = 1"]
[eval exp="sf.SRP_emb066H_ev_Y_15 = 1"]
[eval exp="sf.SRP_emb073H_ev_Y_14 = 1"]
[eval exp="sf.SRP_emb212H_ev_Y_10 = 1"]
[eval exp="sf.SRP_emb214H_ev_Y_05 = 1"]
[eval exp="sf.SRP_emb623H_ev_K_10 = 1"]
[eval exp="sf.SRP_emb652H_ev_K_11 = 1"]
[eval exp="sf.SRP_emb682H_ev_N_10 = 1"]